Vanport International Raceway 2007
by Global Motorsport Technologies
WHAT’S NEW IN VERSION 1.1?
- Resurfaced Road – Slightly Smoother and higher density mesh.
- Improved Textures – (Road, Grass, Trees)
- Shaders and Textures optimized for Nvidia Graphics Cards
- Added extra elevation between T5 and T6
- Added missing grandstand outside T6
- Lowered curb heights slightly
- Overhauled Water Shader and Textures
- Added SLN’s favourite animal
- Updated wet weather lighting settings
- Plus other minor tweaks
Credits
- The Lonely: TrackTSO Modeling
- SLN: TSOs and Textures
- Border: Loading Screens
- Gringosan: AI
- Thorsten Rueter: Cameras
ABOUT
Vanport International Raceway created from scratch accurately recreating the elevations, cambers and nature of the circuit. Features stunning visuals, including night lighting, grids for 45 vehicles and 2 layouts with and without the festival turns, as well as static wet layout versions.
CONVERSION AND USEAGE TERMS
This track absolutely has NO permission to be converted or changed in anyway. All content is copyright of its original owners and this track may only be used for personal usage on the simulator rFactor. I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.






Hi Alex,
Is it normal for the road surface to blur out a few meters in front of the car? I mean, texture becomes all blurry two to three car lenghts ahead.
No it isn’t. Does it only happen on this track for you? I’m not sure what would cause that other than maybe the cars your using? Make sure you have some AA enabled etc.
mm7zzn nice.