This is the release of Jerez de la Frontera for rFactor. This is based on the old VLM F1C version.
WHAT’S NEW?
- Conversion with permission from VLM F1C Jerez
- Overhauled Textures and Shaders for entire terrain
- Remapped all the terrain
- Relofted the road for better bumps
- Completely new thinking for road shader
- Remodelled many objects from scratch
- Used Ambient Occlusion on many new objects
- Custom skies
- Overhauled lighting values
WHAT WASNT UPDATED
- Unfortunately I did not have time to fix any inaccuracies in the terrain.
GENERAL INFORMATION
- If you have a manual install with directories in different places, please ensure you copy the files in Gamedata\Shared into which place you have this pointed too. Failure to do so will result in a reduce in visual quality.
- This track has been very much a concept track and many object produced to a very high quality. If your having some problems with FPS compared to other then that is to be expected. Many objects use very advanced shaders and high resolution models and textures. Try reducing your track detail by one setting for that extra performance if required.
- The track is based on no particular year. The original track was the pre mid 2000 updates to the track. I have of course incorporated some of the changes but not all of them.
- If the AI is struggling a little then I highly recommend you run the AI calibration for your favourite mod. This can be done by following this article at my website. http://www.tltracks.com/2009/11/rfactor-ai-calibration/
CREDITS
- The Lonely: Shaders\Track\TSO Modeling\AIW
- SLN: Textures
- VLM: Original Track
- Testing: VLM, AndreasT, Renato, Niels, Slider916, GRC.
CONVERSION AND USEAGE TERMS
- Conversion Permissions will only be granted from myself if the output looks as good as this does in rFactor.
- Permission must also be sought from VLM.
- It is strictly prohibited to use this track in a commercial situation without prior permission.









Awesome Track! good work.
Thank you very much! Excellent work!
Alex, great work with Jerez, i’ve done an online race this evening with HistoriX and a ton of fun. A lot of care everywere, as usual.
Thankyou so much.
el
great track. the problem is I got only lowned PC, there are always some lags during first lap. Ive read that user named “Needles” managed to delete static shadows in SCN file which helped to lower nasty HW demands. would you pls send me such optimised SCN file on my j.bergmann@seznam.cz email pls? icq/qip contact 259689233. I was unable to manage to delete the static shadows from SCN myself, srry. I am interested in the chicaned modern Jerez layout.
thanks a bunch
PS: is this the only version made for rF or is there any other, less spectacular and less HW-demanding?
Do a search for ‘ShadowCaster’ in the scn file and remove each entry.
For Example:
Instance=gstab01
{
VisGroups=(32)
MeshFile=gstab01.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid, 128, 128)
}
Would become
Instance=gstab01
{
VisGroups=(32)
MeshFile=gstab01.gmt CollTarget=False HATTarget=False
}
This does not cause a mismatch online.