The first track previews from Reiza Studios are now available. The previews show unedited screenshots of Interlagos, Brazil. You can find them by following this link and then clicking on Projects and then Project Tupi.
News Archive
Reiza Studios opens its doors
OFFICIAL PUBLIC LAUNCH OF REIZA STUDIOS
Londrina Brazil, 15th December 2009.
New brazilian development house of PC racing simulators opens for business with website launch.“It´s an exciting moment, after months of work behind the scenes building and structuring what is a pioneering venture in Brazil” says Renato Simioni, co-founder and project manager at Reiza Studios. “We have assembled a very strong development team, with experienced developers from all over the world, and it´s a privilege to be able to work with such talented and passionate people”.
The collective strength of its development team and the invaluable links with both real-world racing and software partners allows Reiza Studios to have as immediate goals becoming one of the leaders in the field of simulated racing, and a reference for engineering and artistic excellence.
“Our expertise and focus is on the production of realistic PC games, but we are also in position to supply our services to the development of simulator software, ranging from driving education programs to sophisticated virtual reality tools for professional racing teams and drivers” says Fernando Oliveira Jr., who partners Simioni at the head of the new company.
Reiza Studios is currently in production of its first PC game, in parallel to the developmeent of other private projects. The company looks forward to announcing its debut commercial racing game in the coming weeks.
Renato Simioni has four years of professional experience in vehicle simulation software, specializing in physics engineering for professional simulators and PC game developers. Fernando Oliveira Jr. has twienty-five years of experience in programming and software development of succesful products.
For further information on Reiza Studios, visit www.reizastudios.com
rFactor AI Calibration
Should you find yourself having a little trouble with the AI being poor in your favourite mod on one of my or anyone else’s tracks then you should follow this calibration tutorial to improve their performance. The following tutorial is a repost from this RSC thread by Rob Cook so that I can post a link in readmes for releases.
Jerez Progress
In the past few days several objects have been added to the track.
New Fences have been created with 3d poles. Trees have been added, and although these aren’t actually all that accurate they help with the atmosphere a lot. And finally I’ve started prototyping with a few bushes to give the surrounding terrain a lot more depth and realism.
You can find a few images attached below, but all textures are still work in progress, even if the modeling has been completed.
21st November 2009
Completed the final TSOs wanted for this including a bottle of wine and the pitwall. Additionally AIW work is pretty much complete. Final tweaks are in progress. Release is expected for Monday.
In with the new, Out with the old
It gives me great pleasure to officially open the redesigned www.tltracks.com.
The site is now more of a portfolio of all of my work and has been migrated to WordPress rather than using my own custom built website. This offers much more flexibility for adding new catagories and blocks compared to recreating a new site from scratch.
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