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	<title>Alex Sawczuk&#039;s Portfolio &#187; News</title>
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	<description>3D Recreation of Motor Racing Circuits</description>
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		<title>Reiza Studios announce Ayrton Senna Game</title>
		<link>http://www.tltracks.com/2011/10/reiza-studios-announce-ayrton-senna-game/</link>
		<comments>http://www.tltracks.com/2011/10/reiza-studios-announce-ayrton-senna-game/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 16:34:25 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ayrton Senna]]></category>
		<category><![CDATA[Reiza Studios]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=523</guid>
		<description><![CDATA[Reiza Studios have today announced that they'll be working on an Ayrton Senna game with a view to release by the end of 2012. I'll be working my backside off on the various tracks that'll compose the game. You can find more information at the following link.]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>New Maxscript: Polygon/Face Retriangulation</title>
		<link>http://www.tltracks.com/2011/09/new-maxscript-polygonface-retriangulation/</link>
		<comments>http://www.tltracks.com/2011/09/new-maxscript-polygonface-retriangulation/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 00:05:08 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Face]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[Polygon]]></category>
		<category><![CDATA[Triangulation]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=434</guid>
		<description><![CDATA[I have been working on another maxscript to add to those I released a few months back. This one is particularly useful for improving the triangulation on your mesh terrain.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A Short Statement</title>
		<link>http://www.tltracks.com/2011/08/a-short-statement/</link>
		<comments>http://www.tltracks.com/2011/08/a-short-statement/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 23:22:18 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=392</guid>
		<description><![CDATA[If you choose to support those who rip other peoples work in a few moments, via the use of automated tools to a vastly inferior standard. Instead of those who spend hours, days, weeks, months and years slaving away over the finer details. Then soon there will be no work for them to rip, at least none where there's a concern for accuracy. That's all really.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Vanport International Raceway is coming to Game Stock Car</title>
		<link>http://www.tltracks.com/2011/08/vanport-international-raceway-is-coming-to-game-stock-car/</link>
		<comments>http://www.tltracks.com/2011/08/vanport-international-raceway-is-coming-to-game-stock-car/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 02:18:13 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Game Stock Car]]></category>
		<category><![CDATA[PIR]]></category>
		<category><![CDATA[Portland]]></category>
		<category><![CDATA[Scratch Tracks]]></category>
		<category><![CDATA[Vanport International Raceway]]></category>
		<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=368</guid>
		<description><![CDATA[Over the past week or so I've been working on bringing Vanport International Raceway to Game Stock Car. This is a track I initially completed way back in 2007, over 4 years ago now for rFactor.]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Stock Car Now Available</title>
		<link>http://www.tltracks.com/2011/07/game-stock-car-now-available/</link>
		<comments>http://www.tltracks.com/2011/07/game-stock-car-now-available/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 18:39:39 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Brasilia]]></category>
		<category><![CDATA[Campo Grande]]></category>
		<category><![CDATA[Curitiba]]></category>
		<category><![CDATA[Game Stock Car]]></category>
		<category><![CDATA[Interlagos]]></category>
		<category><![CDATA[Jacarepagua]]></category>
		<category><![CDATA[Londrina]]></category>
		<category><![CDATA[Reiza Studios]]></category>
		<category><![CDATA[Santa Cruz]]></category>
		<category><![CDATA[Velopark]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=360</guid>
		<description><![CDATA[The product of 21 months of hard work by Reiza Studios is now available for purchase. Game Stock Car was the main focus of work for me for nearly a year from December 2009 to October 2010 and I created the terrain for 8 of the 10 tracks.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Game Stock Car Track Previews</title>
		<link>http://www.tltracks.com/2011/06/game-stock-car-track-previews/</link>
		<comments>http://www.tltracks.com/2011/06/game-stock-car-track-previews/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 23:04:16 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Game Stock Car]]></category>
		<category><![CDATA[Interlagos]]></category>
		<category><![CDATA[Jacarepagua]]></category>
		<category><![CDATA[Reiza Studios]]></category>
		<category><![CDATA[Velopark]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=339</guid>
		<description><![CDATA[At Reiza Studios we have recently shown off some videos of 3 of the tracks to be released in our soon to be released video game - "Game Stock Car".]]></description>
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		<title>First Track Previews from Reiza Studios</title>
		<link>http://www.tltracks.com/2010/04/first-track-previews-from-reiza-studios/</link>
		<comments>http://www.tltracks.com/2010/04/first-track-previews-from-reiza-studios/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 11:58:53 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Interlagos]]></category>
		<category><![CDATA[Reiza Studios]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=333</guid>
		<description><![CDATA[The first track previews from Reiza Studios are now available. The previews show unedited screenshots of Interlagos, Brazil. You can find them by following this link and then clicking on Projects and then Project Tupi.]]></description>
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		<item>
		<title>Reiza Studios opens its doors</title>
		<link>http://www.tltracks.com/2009/12/reiza-studios-opens-its-doors/</link>
		<comments>http://www.tltracks.com/2009/12/reiza-studios-opens-its-doors/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 11:53:00 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reiza Studios]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=322</guid>
		<description><![CDATA[OFFICIAL PUBLIC LAUNCH OF REIZA STUDIOS Londrina Brazil, 15th December 2009. New brazilian development house of PC racing simulators opens for business with website launch. “It´s an exciting moment, after months of work behind the scenes building and structuring what is a pioneering venture in Brazil” says Renato Simioni, co-founder and project manager at Reiza [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rFactor AI Calibration</title>
		<link>http://www.tltracks.com/2009/11/rfactor-ai-calibration/</link>
		<comments>http://www.tltracks.com/2009/11/rfactor-ai-calibration/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 17:02:39 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AIW]]></category>
		<category><![CDATA[rFactor]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=274</guid>
		<description><![CDATA[Should you find yourself having a little trouble with the AI being poor in your favourite mod on one of my or anyone else&#8217;s tracks then you should follow this calibration tutorial to improve their performance. The following tutorial is a repost from this RSC thread by Rob Cook so that I can post a [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Jerez Progress</title>
		<link>http://www.tltracks.com/2009/11/new-jerez-screens/</link>
		<comments>http://www.tltracks.com/2009/11/new-jerez-screens/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 00:00:38 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jerez]]></category>
		<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=228</guid>
		<description><![CDATA[In the past few days several objects have been added to the track. New Fences have been created with 3d poles. Trees have been added, and although these aren't actually all that accurate they help with the atmosphere a lot. And finally I've started prototyping with a few bushes to give the surrounding terrain a lot more depth and realism. You can find a few images attached below, but all textures are still work in progress, even if the modeling has been completed.]]></description>
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		<slash:comments>6</slash:comments>
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