Scratch Tracks Archive

Autodromo Floripa for Formula Truck 2013

Autodromo Floripa for Formula Truck 2013

I have finally got around to updating Autodromo Floripa to the 2013 standards found in Game Stock Car 2013 and Formula Truck 2013. Below you can find the release for Formula Truck 2013.

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Loch Drummond released for rFactor 2

Loch Drummond released for rFactor 2

It’s with great pleasure I can say that ISI have released the Loch Drummond race circuit. This is a side project I worked with ISI on, and is based on my first ever scratch built track, .

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Autodromo Floripa – Formula Truck

Autodromo Floripa – Formula Truck

Here you can find a conversion of my Game Stock Car addon track Autodromo Floripa, updated for Formula Truck

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Autodromo Floripa v2.0 – Game Stock Car 2012

Autodromo Floripa v2.0 – Game Stock Car 2012

With the release of Game Stock Car 2012 I’ve taken the time to update Autodromo Floripa so that it matches the standards of the tracks provided in the update. Please note this update will not work with the original Game Stock Car. You can find the update below.

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Putnam Park – rFactor 2

Putnam Park – rFactor 2

I’ve had a few days spare to play around with the recent rFactor2 release, and pretty much used up all my spare time now. So I’ve decided to push out what I’ve managed so far with my Putnam Park conversion from my original scratch build for rFactor. Find details below.

Readme:

Putnam Park v0.2 for rFactor2

http://www.tltracks.com

Installation

Please do not distribute in any other form.
To install place the mod in rFactor2\Packages folder.
Run Launch rFactor, and then choose Manage Mods.
Under Options detick show Mods Only
Right Click on the Putnam Park entry and Install
Track only appears under All Cars and Tracks Series in Single Player

Features, Limitations & Known Errors
* Includes Main Layout Only
* Includes Dynamic Wet Weather Reflections, but not all objects have correct reflection plane
* Real Road Fully Setup
* Includes Custom HDR Profiles
* Includes Interesting Default Weather (i.e. it rains and then stops!)
* Known Error with Trees, for some reason some are very dark, seems to be Tools export error.
* No Track Marshalls yet, awaiting ISI to release their files
* Track Component only – to race online requires a series with it added
* Shadows aren’t very good – Engine Issue on the whole I think though.

How to Install to Dev Mode
Install Normally, then go to rFactor2\Installed\Locations\Putnam Park\0.2
Extract Putnam_Main.mas to Locations\Putnam
Putnam_Long.mas to Locations\Putnam\Putnam_Lo​ng
Putnam_GMTs.mas to Locations\Putnam\PutnamMes​h
Putnam_Maps.mas to Locations\Putnam\PutnamTex​tures

Credits
Track Modeling and AIW – Alex Sawczuk
Textures, TSO Modeling and AIW – Luc Van Camp
Cameras – Luigi Campastri

End User Agreement
This track absolutely has NO permission to be converted or changed in anyway.
All content is copyright of its original owners and this track may only be used for personal usage on the simulator rFactor 2.
I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.

Autodromo Floripa – Game Stock Car

Autodromo Floripa – Game Stock Car

Autodromo Floripa is the result of the ‘buildatrackquick‘ project that I worked on this past week. The aim was to build a fantasy race track real quick. A ‘long’ weekend was the initial time frame, in the end it took pretty much a full week to complete. In order to complete it in the time frame TSOs were reused from the existing standard Game Stock Car tracks with a few tweaks to make them suit the set.

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Putnam Park – Game Stock Car

Putnam Park – Game Stock Car

Putnam Park is now available for Game Stock Car. The track has had a few minor updates from the rFactor version and includes 4 different layouts, in addition to a second event for the long layout with advertisements around the track.

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Vanport International Raceway – Game Stock Car

Vanport International Raceway – Game Stock Car

Today I’m releasing Vanport International Raceway for Reiza Studios’s Game Stock Car. This has received a bit of an update since the last rFactor release, as detailed below.

CONVERSION FOR GAME STOCK CAR

  • Converted to Game Stock Car from my original rFactor release
  • Overhauled road and terrain shaders and textures
  • Updated Buildings to GSC Shaders and added ambient occlusion
  • Updated to GSC AdPack format
  • Added many generic tsos from GSC including Trucks, Vans, Cars, Ambulances, Pit Stands, Flags, Baloons, Helicopter and Marshalls
  • New Video for TV Screens in game
  • General Atmosphere of Circuit updated to how it was in the Summer of 2009 when I visited the circuit.
  • New AI Paths suited to GSC cars.

GSC CREDITS

  • Alec Moody & Bruno Afonseca: Additional TSOs
  • Luc Van Camp: Textures

ORIGINAL CREDITS

  • Alex Sawczuk: Track\TSO Modeling
  • Luc Van Camp: TSOs and Textures
  • Gringosan: AI
  • Thorsten Rueter: Cameras

ABOUT
Vanport International Raceway created from scratch accurately recreating the elevations, cambers and nature of the circuit. It features stunning visuals, including night lighting, grids for 34 vehicles and 2 layouts with and without the festival turns.

CONVERSION AND USEAGE TERMS
This track absolutely has NO permission to be converted or changed in anyway. All content is copyright of its original owners and this track may only be used for personal usage on the simulator Game Stock Car. I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.

Weissach

Weissach

Weissach is Porsche’s private test circuit. This creation was done from one video and in 2 weeks. So I apologise for any inaccuracies.

Credits

  • SLN.. Textures and some modelling
  • Gringosan.. AI

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Vanport International Raceway

Vanport International Raceway

Vanport International Raceway 2007
by Global Motorsport Technologies

WHAT’S NEW IN VERSION 1.1?

  • Resurfaced Road – Slightly Smoother and higher density mesh.
  • Improved Textures – (Road, Grass, Trees)
  • Shaders and Textures optimized for Nvidia Graphics Cards
  • Added extra elevation between T5 and T6
  • Added missing grandstand outside T6
  • Lowered curb heights slightly
  • Overhauled Water Shader and Textures
  • Added SLN’s favourite animal
  • Updated wet weather lighting settings
  • Plus other minor tweaks

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