This is the release of Jerez de la Frontera for rFactor. This is based on the old VLM F1C version.
Updated Tracks Archive
Pukekohe Park
Pukekohe Park v1.0 for rFactor
by The Lonely based on existing Pukekohe WGTL for rFactor
ABOUT Read the rest of this entry »
This update of the existing conversion has been done for my league. It’s a quick 2 to 3 week update that improves the existing version, but is a long way from perfect. I hope you enjoy.
Montreal 2008
Montreal 2008 v1.0 Readme
Installation
Use the installer to install to your rfactor installation. Simply point to the root rfactor folder and extract.
Please note if you use a custom shared folder be sure to copy the installed files into this folder.
What is Updated?
- Comprehensive Texture Update
- Reworked Shaders and mapping
- Fully optimized for DX7, 8 and 9
- Custom shaders for DX8 and 9 Grass and DX9 Road
- Fixed Inaccuracies in layout including:
- Original Track too long
- Fixed Pit lane entrance and exit
- Fixed T1/T2 width
- Re-profiled T3/T4
- Re-profiled T8/T9
- Included extra tarmac on exit of T10
- Added many missing curbs
- Added Bridge beyond T10
- Added 3d Fences
- Added bumps
- Added skid marks at braking zones
- Added marbles and decreased grip off the racing line
- Reworked Trees in both height and appearance
- Reworked AIW with online versions with extra tyre barrier to help with cut detection.
- Added Wet Layouts
Wanneroo
Wanneroo F1C Conversion for rFactor
Install
Extract to your rfactor folder.
Features Read the rest of this entry »
Conversion with massive overhaul graphically to bring upto rFactors standards.
Sugo
Sugo 2006 v3.0 for rFactor by The Lonely
INSTALL
- Extract to rfactor\gamedata\locations
- If you have an old version installed, it is recommended that you remove it first
UPDATED
- Updated textures
- Overhauled Shader Settings
Gateway International Raceway
This Gateway International Raceway conversion comes optimized for rFactor with both road and oval courses usable.
Recently overhauled shader settings and add a wet version of the layout.
General Features of wet tracks
- Static Wet Reflection
- Reduced Visablility
- Accurate road grip
- Bumps in braking zone for increased braking distances and easier to lock tyres up
- All ways overcast regardless of Sunny\Overcast setting
- Custom Skies
- Wet Spray
- Increased level of grip off the racing line
St Petersburg
St Petersburg street circuit based on the configuration used in the 2003 Champ Car World Series championship. Conversion is extensively updated from F1C version including massive TSO overhaul and update shader settings.
v1.1 update by The Lonely, released by iDT Simulations.
- Fixed collide issue with T1 Curb
- Removed bump at T3 due to AI issues
- Fixed Sea transparency issues
- Fixed flickering ground issues
Circuit de la Sarthe
A conversion of the NR2003 version of Le Mans, makes the best of a bad mesh, optimized as much as possible and hi resolution textures.
credits
- Sylvain.. Original NR2003 Track
- SLN.. Updated Textures
- Frank55.. cams\aiw\night lighting, used from his conversion with permission
Donington Park
Updated version of MotoFX’s conversion. This is a RSC legal version of Donington.
Notes
- Conversion includes full updated textures and shader settings
- Heavy gravel traps, after we were unable to get accurate cut detection working
Credits
- Milestone.. Original Track
- Simbin.. ISI Conversion
- MotoFX.. Initial RF Conversion
- SLN.. Texture Updates
- Gringosan.. AI
- Luigi.. Cams
Sebring
Enjoy the bumpiness of Sebring with this conversion including 4 layouts for you to test out. The track includes remodelled T15-T16, updated textures and shaders amongst things!
Credits
- SLN.. some texs used with permission
- Gringonsan.. AI
- Anyone who worked on previous incarnations!
