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	<title>Alex Sawczuk&#039;s Portfolio</title>
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	<link>http://www.tltracks.com</link>
	<description>3D Recreation of Motor Racing Circuits</description>
	<lastBuildDate>Sat, 21 Jan 2012 01:57:57 +0000</lastBuildDate>
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		<title>Putnam Park &#8211; rFactor 2</title>
		<link>http://www.tltracks.com/2012/01/putnam-park-rfactor-2/</link>
		<comments>http://www.tltracks.com/2012/01/putnam-park-rfactor-2/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 01:40:55 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Scratch Tracks]]></category>
		<category><![CDATA[Putnam Park]]></category>
		<category><![CDATA[Real Life]]></category>
		<category><![CDATA[Released]]></category>
		<category><![CDATA[rFactor2]]></category>
		<category><![CDATA[USA]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=546</guid>
		<description><![CDATA[I've had a few days spare to play around with the recent rFactor2 release, and pretty much used up all my spare time now. So I've decided to push out what I've managed so far with my Putnam Park conversion from my original scratch build for rFactor. Find details below.]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Reiza Studios announce Ayrton Senna Game</title>
		<link>http://www.tltracks.com/2011/10/reiza-studios-announce-ayrton-senna-game/</link>
		<comments>http://www.tltracks.com/2011/10/reiza-studios-announce-ayrton-senna-game/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 16:34:25 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ayrton Senna]]></category>
		<category><![CDATA[Reiza Studios]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=523</guid>
		<description><![CDATA[Reiza Studios have today announced that they'll be working on an Ayrton Senna game with a view to release by the end of 2012. I'll be working my backside off on the various tracks that'll compose the game. You can find more information at the following link.]]></description>
		<wfw:commentRss>http://www.tltracks.com/2011/10/reiza-studios-announce-ayrton-senna-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Autodromo Floripa &#8211; Game Stock Car</title>
		<link>http://www.tltracks.com/2011/10/autodromo-floripa-game-stock-car/</link>
		<comments>http://www.tltracks.com/2011/10/autodromo-floripa-game-stock-car/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 00:54:41 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Scratch Tracks]]></category>
		<category><![CDATA[Autodromo Floripa]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[buildatrackquick]]></category>
		<category><![CDATA[Florianopolis]]></category>
		<category><![CDATA[Game Stock Car]]></category>
		<category><![CDATA[Released]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=510</guid>
		<description><![CDATA[Autodromo Floripa is the result of the 'buildatrackquick' project that I worked on this past week. The aim was to build a fantasy race track real quick. A 'long' weekend was the initial time frame, in the end it took pretty much a full week to complete. In order to complete it in the time frame TSOs were reused from the existing standard Game Stock Car tracks with a few tweaks to make them suit the set.]]></description>
		<wfw:commentRss>http://www.tltracks.com/2011/10/autodromo-floripa-game-stock-car/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Build a Track Quick: Update #6</title>
		<link>http://www.tltracks.com/2011/10/build-a-track-quick-update-6/</link>
		<comments>http://www.tltracks.com/2011/10/build-a-track-quick-update-6/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 01:55:43 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[buildatrackquick]]></category>
		<category><![CDATA[Scratch Tracks]]></category>
		<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=498</guid>
		<description><![CDATA[Well I just spent the past few hours cobbling together some AI and cameras so that you can actually see some in game screenshots! Everything I've shown you so far is from the track viewer and not the game, they're pretty similar but there are some subtle differences.]]></description>
		<wfw:commentRss>http://www.tltracks.com/2011/10/build-a-track-quick-update-6/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Build a Track Quick: Update #5</title>
		<link>http://www.tltracks.com/2011/10/build-a-track-quick-update-5/</link>
		<comments>http://www.tltracks.com/2011/10/build-a-track-quick-update-5/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 00:37:07 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[buildatrackquick]]></category>
		<category><![CDATA[Scratch Tracks]]></category>
		<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=492</guid>
		<description><![CDATA[So here is this fine evenings update. I finished off the trees and added a few extra fences around the perimeter of the circuit today. Then I worked on bringing in some TSOs (Track side objects) from other tracks to stock the place out a bit. I've imported a bridge, some pit buildings, some grandstands as well as the usual trucks, pit stands and tents. See if you can figure out which tracks they came from...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Build a Track Quick: Update #4</title>
		<link>http://www.tltracks.com/2011/10/build-a-track-quick-update-4/</link>
		<comments>http://www.tltracks.com/2011/10/build-a-track-quick-update-4/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 00:25:25 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[buildatrackquick]]></category>
		<category><![CDATA[Scratch Tracks]]></category>
		<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=482</guid>
		<description><![CDATA[I've fallen a little bit behind my scheduled plan, and only spent half a day working on the track today to try and catch upto where I wanted to be. The important thing is I've done the most boring part of the entire of creating a track - adding the tyre walls!]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Build a Track Quick: Update #3</title>
		<link>http://www.tltracks.com/2011/10/build-a-track-quick-update-3/</link>
		<comments>http://www.tltracks.com/2011/10/build-a-track-quick-update-3/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 00:10:41 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[buildatrackquick]]></category>
		<category><![CDATA[Scratch Tracks]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=472</guid>
		<description><![CDATA[So Day 2 of this little project and I've finally finished off the terrain. It took a little while longer than I wanted, but issues with regular 3ds Max crashes and adding a little extra detail like support roads took quite a bit of extra time up. So gravel traps have been cut into the terrain as well as the outer terrain now all added. ]]></description>
		<wfw:commentRss>http://www.tltracks.com/2011/10/build-a-track-quick-update-3/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Build a Track Quick: Update #2</title>
		<link>http://www.tltracks.com/2011/09/build-a-track-quick-update-2/</link>
		<comments>http://www.tltracks.com/2011/09/build-a-track-quick-update-2/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 00:37:10 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[buildatrackquick]]></category>
		<category><![CDATA[Scratch Tracks]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=461</guid>
		<description><![CDATA[This is my end of day 1 update. Unfortunately I haven&#8217;t managed to get quite as far as I&#8217;d have liked today. I&#8217;ve only managed to complete all of the terrain inside the circuit, and not all of it complete like I initially wished too. Mind you put it into context, I hadn&#8217;t even sketched [...]]]></description>
		<wfw:commentRss>http://www.tltracks.com/2011/09/build-a-track-quick-update-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Build a Track Quick: Update #1</title>
		<link>http://www.tltracks.com/2011/09/build-a-track-quick-update-1/</link>
		<comments>http://www.tltracks.com/2011/09/build-a-track-quick-update-1/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 15:11:19 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[buildatrackquick]]></category>
		<category><![CDATA[Scratch Tracks]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=450</guid>
		<description><![CDATA[So here's my first update! I tweaked out a few corners, and adjusted the tightness and opened a few up. I've since added elevation and then camber and I'm quite happy with it. There are lots of blind corners and a good amount of elevation change. In particular the complex around T10, 11 and 12 features upto 7 degrees of banking at one point and a total elevation change of 20m, taking it from the highest part of the circuit to the lowest.]]></description>
		<wfw:commentRss>http://www.tltracks.com/2011/09/build-a-track-quick-update-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Build a Race Track in a long weekend!</title>
		<link>http://www.tltracks.com/2011/09/build-a-race-track-in-a-long-weekend/</link>
		<comments>http://www.tltracks.com/2011/09/build-a-race-track-in-a-long-weekend/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 11:53:12 +0000</pubDate>
		<dc:creator>Alex Sawczuk</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[buildatrackquick]]></category>
		<category><![CDATA[Scratch Tracks]]></category>

		<guid isPermaLink="false">http://www.tltracks.com/?p=444</guid>
		<description><![CDATA[I'm a bit bored right now with not much to do. However fairly soon I'm gonna be busy with not a lot of time spare, so long term projects are out of the question. And usually building a track is very much a long term project. So I'm setting on myself the challenge of creating a brand new track in a long weekend. This is 3 days, but I'm reserving the right to make it 4 days! Oh also this may not be 4 consecutive days, the weather is quite amazing right now and I may well wish to spend some time in a beer garden as a result!]]></description>
		<wfw:commentRss>http://www.tltracks.com/2011/09/build-a-race-track-in-a-long-weekend/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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