Earlier today I answered some questions for Patrick Giranthon for French Sim Racing Blog The Racing Line. You can find the interview below. Additionally Patrick also interviewed my fellow colleagues Renato Simioni and Niels Heusinkveld.
With the release of Game Stock Car 2012 I’ve taken the time to update Autodromo Floripa so that it matches the standards of the tracks provided in the update. Please note this update will not work with the original Game Stock Car. You can find the update below.
As you maybe aware Game Stock Car is to shortly have a substantial update released which will update many things, adding the 2012 seasons with several new layouts of tracks and a few new circuits too. In addition to this I’ve prepared an update to Autodromo Floripa to update it to the new standards in GSC2012. The track will be available at the time of release of the Game Stock Car 2012 Update. You can find some previews below…
Autodromo Floripa is the result of the ‘buildatrackquick‘ project that I worked on this past week. The aim was to build a fantasy race track real quick. A ‘long’ weekend was the initial time frame, in the end it took pretty much a full week to complete. In order to complete it in the time frame TSOs were reused from the existing standard Game Stock Car tracks with a few tweaks to make them suit the set.
Putnam Park is now available for Game Stock Car. The track has had a few minor updates from the rFactor version and includes 4 different layouts, in addition to a second event for the long layout with advertisements around the track.
Today I’m releasing Vanport International Raceway for Reiza Studios’s Game Stock Car. This has received a bit of an update since the last rFactor release, as detailed below.
CONVERSION FOR GAME STOCK CAR
Converted to Game Stock Car from my original rFactor release
Overhauled road and terrain shaders and textures
Updated Buildings to GSC Shaders and added ambient occlusion
Updated to GSC AdPack format
Added many generic tsos from GSC including Trucks, Vans, Cars, Ambulances, Pit Stands, Flags, Baloons, Helicopter and Marshalls
New Video for TV Screens in game
General Atmosphere of Circuit updated to how it was in the Summer of 2009 when I visited the circuit.
New AI Paths suited to GSC cars.
Alec Moody & Bruno Afonseca: Additional TSOs
Luc Van Camp: Textures
Alex Sawczuk: Track\TSO Modeling
Luc Van Camp: TSOs and Textures
Thorsten Rueter: Cameras
Vanport International Raceway created from scratch accurately recreating the elevations, cambers and nature of the circuit. It features stunning visuals, including night lighting, grids for 34 vehicles and 2 layouts with and without the festival turns.
CONVERSION AND USEAGE TERMS
This track absolutely has NO permission to be converted or changed in anyway. All content is copyright of its original owners and this track may only be used for personal usage on the simulator Game Stock Car. I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.
Over the past week or so I’ve been working on bringing Vanport International Raceway to Game Stock Car. This is a track I initially completed way back in 2007, over 4 years ago now for rFactor. It has undergone a bit of an overhaul for Game Stock Car with updated shaders and textures for the terrain, and many TSOs also having their shaders updated as well as ambient occlusion added. In addition the overall feel has changed quite a bit. I visited the track in the summer of 2009 and I’ve gone for the dry summer feeling that it had then. I’ve also added many of the generic objects around the Game Stock Car circuits to Vanport such as the marshalls, recovery vehicles, pit stands, trucks and more.
The conversion is pretty much complete and just under going final testing and tweaking. I’d expect it to be released sometime next week.
Additionally I’m also contemplating bring two further tracks to Game Stock Car which have good road surfaces which will not degrade the physics feeling found with the standard tracks. However these two are likely to be more straightforward conversions with little adjusted from the rFactor tracks due to other things getting in the way.
The product of 21 months of hard work by Reiza Studios is now available for purchase. Game Stock Car was the main focus of work for me for nearly a year from December 2009 to October 2010 and I created the terrain for 8 of the 10 tracks; Interlagos, Curitiba, Jacarepagua, Velopark, Santa Cruz, Campo Grande, Brasilia and Londrina, and also worked on finishing up the final two tracks; Salvador and Ribeirao.
Thanks must goto Luc Van Camp for helping out as usual with textures, to Alec Moody and Bruno Afonseca for there excellent work on the track side objects. James Mabe for his work on Salvador and Ribeirao and also Alex Hummler for putting the final finishing touches on it all whilst I was away.
Game Stock Car models the 2010 Stock Car Brazil series, the cars are DTM/V8 Supercar esque beasts and race at 10 Brazilian race tracks in a 12 round championship. You can purchase the game for $29.99 from www.game-stockcar.com.br. There is a 30 minute free trial first to see if it’s for you!
At Reiza Studios we have recently shown off some videos of 3 of the tracks to be released in our soon to be released video game – “Game Stock Car”.
I created 8 of the 10 tracks to be included and worked on all of them in the game which simulates the 2010 Brazilian Stock Car Series.
Launched in 1979, Stock Car Brasil is Brazil’s major auto racing series. Currently backed by two manufacturers, Chevrolet and Peugeot, the series uses V8-powered race cars that reach top speeds of up to 270kph. The series has featured numerous popular Brazilian drivers including Christian Fittipaldi, Raul Boesel, Ricardo Zonta & Luciano Burti.
The tracks shown are F1 venue Interlagos, former F1 venue and soon to be destroyed for the Rio Olympics and tongue twister for native english speakers! Jacarepagua, and finally brand new circuit Velopark.
Update 14th June 2011
We’ve now released a couple more videos, including this extensive gameplay footage from Londrina and a real life side by side comparison of Interlagos. Enjoy!