Real Life Archive

Putnam Park – rFactor 2

Putnam Park – rFactor 2

I’ve had a few days spare to play around with the recent rFactor2 release, and pretty much used up all my spare time now. So I’ve decided to push out what I’ve managed so far with my Putnam Park conversion from my original scratch build for rFactor. Find details below.

Readme:

Putnam Park v0.2 for rFactor2

http://www.tltracks.com

Installation

Please do not distribute in any other form.
To install place the mod in rFactor2\Packages folder.
Run Launch rFactor, and then choose Manage Mods.
Under Options detick show Mods Only
Right Click on the Putnam Park entry and Install
Track only appears under All Cars and Tracks Series in Single Player

Features, Limitations & Known Errors
* Includes Main Layout Only
* Includes Dynamic Wet Weather Reflections, but not all objects have correct reflection plane
* Real Road Fully Setup
* Includes Custom HDR Profiles
* Includes Interesting Default Weather (i.e. it rains and then stops!)
* Known Error with Trees, for some reason some are very dark, seems to be Tools export error.
* No Track Marshalls yet, awaiting ISI to release their files
* Track Component only – to race online requires a series with it added
* Shadows aren’t very good – Engine Issue on the whole I think though.

How to Install to Dev Mode
Install Normally, then go to rFactor2\Installed\Locations\Putnam Park\0.2
Extract Putnam_Main.mas to Locations\Putnam
Putnam_Long.mas to Locations\Putnam\Putnam_Lo​ng
Putnam_GMTs.mas to Locations\Putnam\PutnamMes​h
Putnam_Maps.mas to Locations\Putnam\PutnamTex​tures

Credits
Track Modeling and AIW – Alex Sawczuk
Textures, TSO Modeling and AIW – Luc Van Camp
Cameras – Luigi Campastri

End User Agreement
This track absolutely has NO permission to be converted or changed in anyway.
All content is copyright of its original owners and this track may only be used for personal usage on the simulator rFactor 2.
I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.

Jerez de la Frontera – Game Stock Car

Jerez de la Frontera – Game Stock Car

Below you can find my conversion of Jerez from rFactor to Game Stock Car. The track comes with two layouts and some minor updates since the rFactor version. Screenshots, Onboard Lap and info below!

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Putnam Park – Game Stock Car

Putnam Park – Game Stock Car

Putnam Park is now available for Game Stock Car. The track has had a few minor updates from the rFactor version and includes 4 different layouts, in addition to a second event for the long layout with advertisements around the track.

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Vanport International Raceway – Game Stock Car

Vanport International Raceway – Game Stock Car

Today I’m releasing Vanport International Raceway for Reiza Studios’s Game Stock Car. This has received a bit of an update since the last rFactor release, as detailed below.

CONVERSION FOR GAME STOCK CAR

  • Converted to Game Stock Car from my original rFactor release
  • Overhauled road and terrain shaders and textures
  • Updated Buildings to GSC Shaders and added ambient occlusion
  • Updated to GSC AdPack format
  • Added many generic tsos from GSC including Trucks, Vans, Cars, Ambulances, Pit Stands, Flags, Baloons, Helicopter and Marshalls
  • New Video for TV Screens in game
  • General Atmosphere of Circuit updated to how it was in the Summer of 2009 when I visited the circuit.
  • New AI Paths suited to GSC cars.

GSC CREDITS

  • Alec Moody & Bruno Afonseca: Additional TSOs
  • Luc Van Camp: Textures

ORIGINAL CREDITS

  • Alex Sawczuk: Track\TSO Modeling
  • Luc Van Camp: TSOs and Textures
  • Gringosan: AI
  • Thorsten Rueter: Cameras

ABOUT
Vanport International Raceway created from scratch accurately recreating the elevations, cambers and nature of the circuit. It features stunning visuals, including night lighting, grids for 34 vehicles and 2 layouts with and without the festival turns.

CONVERSION AND USEAGE TERMS
This track absolutely has NO permission to be converted or changed in anyway. All content is copyright of its original owners and this track may only be used for personal usage on the simulator Game Stock Car. I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.

Jerez de la Frontera

Jerez de la Frontera

This is the release of Jerez de la Frontera for rFactor. This is based on the old VLM F1C version.

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Pukekohe Park

Pukekohe Park

Pukekohe Park v1.0 for rFactor
by The Lonely based on existing Pukekohe WGTL for rFactor

ABOUT
This update of the existing conversion has been done for my league. It’s a quick 2 to 3 week update that improves the existing version, but is a long way from perfect. I hope you enjoy.

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Weissach

Weissach

Weissach is Porsche’s private test circuit. This creation was done from one video and in 2 weeks. So I apologise for any inaccuracies.

Credits

  • SLN.. Textures and some modelling
  • Gringosan.. AI

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Knockhill

Knockhill

Global Motorsport Technologies secured an official Knockhill license in late 2007. I visited the track November 2007 and was driven around the circuit by Gordon Sheddon before taking extensive pictures to enable recreation in the digital format, and then got to drive my own car around the circuit. At least until the heavens opened anyway. We were also provided with highly accurate CAD data used to recreate this immersive surface.

The project is presently on hold due to lack of time to complete it due to real life commitments.

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Vanport International Raceway

Vanport International Raceway

Vanport International Raceway 2007
by Global Motorsport Technologies

WHAT’S NEW IN VERSION 1.1?

  • Resurfaced Road – Slightly Smoother and higher density mesh.
  • Improved Textures – (Road, Grass, Trees)
  • Shaders and Textures optimized for Nvidia Graphics Cards
  • Added extra elevation between T5 and T6
  • Added missing grandstand outside T6
  • Lowered curb heights slightly
  • Overhauled Water Shader and Textures
  • Added SLN’s favourite animal
  • Updated wet weather lighting settings
  • Plus other minor tweaks

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Montreal 2008

Montreal 2008

Montreal 2008 v1.0 Readme

Installation

Use the installer to install to your rfactor installation. Simply point to the root rfactor folder and extract.

Please note if you use a custom shared folder be sure to copy the installed files into this folder.

What is Updated?

  • Comprehensive Texture Update
  • Reworked Shaders and mapping
  • Fully optimized for DX7, 8 and 9
  • Custom shaders for DX8 and 9 Grass and DX9 Road
  • Fixed Inaccuracies in layout including:
    • Original Track too long
    • Fixed Pit lane entrance and exit
    • Fixed T1/T2 width
    • Re-profiled T3/T4
    • Re-profiled T8/T9
    • Included extra tarmac on exit of T10
    • Added many missing curbs
  • Added Bridge beyond T10
  • Added 3d Fences
  • Added bumps
  • Added skid marks at braking zones
  • Added marbles and decreased grip off the racing line
  • Reworked Trees in both height and appearance
  • Reworked AIW with online versions with extra tyre barrier to help with cut detection.
  • Added Wet Layouts

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