Earlier today I answered some questions for Patrick Giranthon for French Sim Racing Blog The Racing Line. You can find the interview below. Additionally Patrick also interviewed my fellow colleagues Renato Simioni and Niels Heusinkveld.
Reiza Studios have today announced that they’ll be working on an Ayrton Senna game with a view to release by the end of 2012. I’ll be working my backside off on the various tracks that’ll compose the game. You can find more information at the following link.
The product of 21 months of hard work by Reiza Studios is now available for purchase. Game Stock Car was the main focus of work for me for nearly a year from December 2009 to October 2010 and I created the terrain for 8 of the 10 tracks; Interlagos, Curitiba, Jacarepagua, Velopark, Santa Cruz, Campo Grande, Brasilia and Londrina, and also worked on finishing up the final two tracks; Salvador and Ribeirao.
Thanks must goto Luc Van Camp for helping out as usual with textures, to Alec Moody and Bruno Afonseca for there excellent work on the track side objects. James Mabe for his work on Salvador and Ribeirao and also Alex Hummler for putting the final finishing touches on it all whilst I was away.
Game Stock Car models the 2010 Stock Car Brazil series, the cars are DTM/V8 Supercar esque beasts and race at 10 Brazilian race tracks in a 12 round championship. You can purchase the game for $29.99 from www.game-stockcar.com.br. There is a 30 minute free trial first to see if it’s for you!
At Reiza Studios we have recently shown off some videos of 3 of the tracks to be released in our soon to be released video game – “Game Stock Car”.
I created 8 of the 10 tracks to be included and worked on all of them in the game which simulates the 2010 Brazilian Stock Car Series.
Launched in 1979, Stock Car Brasil is Brazil’s major auto racing series. Currently backed by two manufacturers, Chevrolet and Peugeot, the series uses V8-powered race cars that reach top speeds of up to 270kph. The series has featured numerous popular Brazilian drivers including Christian Fittipaldi, Raul Boesel, Ricardo Zonta & Luciano Burti.
The tracks shown are F1 venue Interlagos, former F1 venue and soon to be destroyed for the Rio Olympics and tongue twister for native english speakers! Jacarepagua, and finally brand new circuit Velopark.
Update 14th June 2011
We’ve now released a couple more videos, including this extensive gameplay footage from Londrina and a real life side by side comparison of Interlagos. Enjoy!
The first track previews from Reiza Studios are now available. The previews show unedited screenshots of Interlagos, Brazil. You can find them by following this link and then clicking on Projects and then Project Tupi.
By Alex SawczukPublished: December 18, 2009Posted in: NewsTags:Reiza Studios
OFFICIAL PUBLIC LAUNCH OF REIZA STUDIOS
Londrina Brazil, 15th December 2009.
New brazilian development house of PC racing simulators opens for business with website launch.
“It´s an exciting moment, after months of work behind the scenes building and structuring what is a pioneering venture in Brazil” says Renato Simioni, co-founder and project manager at Reiza Studios. “We have assembled a very strong development team, with experienced developers from all over the world, and it´s a privilege to be able to work with such talented and passionate people”.
The collective strength of its development team and the invaluable links with both real-world racing and software partners allows Reiza Studios to have as immediate goals becoming one of the leaders in the field of simulated racing, and a reference for engineering and artistic excellence.
“Our expertise and focus is on the production of realistic PC games, but we are also in position to supply our services to the development of simulator software, ranging from driving education programs to sophisticated virtual reality tools for professional racing teams and drivers” says Fernando Oliveira Jr., who partners Simioni at the head of the new company.
Reiza Studios is currently in production of its first PC game, in parallel to the developmeent of other private projects. The company looks forward to announcing its debut commercial racing game in the coming weeks.
Renato Simioni has four years of professional experience in vehicle simulation software, specializing in physics engineering for professional simulators and PC game developers. Fernando Oliveira Jr. has twienty-five years of experience in programming and software development of succesful products.