This is the release of Jerez de la Frontera for rFactor. This is based on the old VLM F1C version.
Road Course Archive
Pukekohe Park
Pukekohe Park v1.0 for rFactor
by The Lonely based on existing Pukekohe WGTL for rFactor
ABOUT Read the rest of this entry »
This update of the existing conversion has been done for my league. It’s a quick 2 to 3 week update that improves the existing version, but is a long way from perfect. I hope you enjoy.
Weissach
Weissach is Porsche’s private test circuit. This creation was done from one video and in 2 weeks. So I apologise for any inaccuracies.
Credits
- SLN.. Textures and some modelling
- Gringosan.. AI
Knockhill
Global Motorsport Technologies secured an official Knockhill license in late 2007. I visited the track November 2007 and was driven around the circuit by Gordon Sheddon before taking extensive pictures to enable recreation in the digital format, and then got to drive my own car around the circuit. At least until the heavens opened anyway. We were also provided with highly accurate CAD data used to recreate this immersive surface.
The project is presently on hold due to lack of time to complete it due to real life commitments.
Read the rest of this entry »
Vanport International Raceway
Vanport International Raceway 2007
by Global Motorsport Technologies
WHAT’S NEW IN VERSION 1.1?
- Resurfaced Road – Slightly Smoother and higher density mesh.
- Improved Textures – (Road, Grass, Trees)
- Shaders and Textures optimized for Nvidia Graphics Cards
- Added extra elevation between T5 and T6
- Added missing grandstand outside T6
- Lowered curb heights slightly
- Overhauled Water Shader and Textures
- Added SLN’s favourite animal
- Updated wet weather lighting settings
- Plus other minor tweaks
Livet Glen
Installation Notes
- If installing manually, please completely remove the old version of Livet Glen first.
Version 2.0 Details
- This is an update of my first scratch built track Livet Glen which was originally released at Christmas 2006. In the update there is a graphic overhaul, as well as a new extension adding 3 extra layouts, bringing the total up to 7 layouts.
- Also included are revised AI files, new loading screens and many new in game objects. These include extra detail in the pit area, a new scoreboard and updated objects around the circuit.
- Also added is subtle night lighting to help with any endurance layouts, as well as 3d grass and shrubs in the outer field.
Version 2.1 Details
- Incorporated the wet addon into complete download – so all 7 layouts now with wet versions, using new lighting values offering more light in the wet.
- Fixed textures for Nvidia Cards.
- Some minor mapping fixes.
Montreal 2008
Montreal 2008 v1.0 Readme
Installation
Use the installer to install to your rfactor installation. Simply point to the root rfactor folder and extract.
Please note if you use a custom shared folder be sure to copy the installed files into this folder.
What is Updated?
- Comprehensive Texture Update
- Reworked Shaders and mapping
- Fully optimized for DX7, 8 and 9
- Custom shaders for DX8 and 9 Grass and DX9 Road
- Fixed Inaccuracies in layout including:
- Original Track too long
- Fixed Pit lane entrance and exit
- Fixed T1/T2 width
- Re-profiled T3/T4
- Re-profiled T8/T9
- Included extra tarmac on exit of T10
- Added many missing curbs
- Added Bridge beyond T10
- Added 3d Fences
- Added bumps
- Added skid marks at braking zones
- Added marbles and decreased grip off the racing line
- Reworked Trees in both height and appearance
- Reworked AIW with online versions with extra tyre barrier to help with cut detection.
- Added Wet Layouts
Putnam Park
Putnam Park v1.1 for rFactor
By Global Motorsport Technologies
Installation
This install includes custom shaders. Please do not distribute in any other form. Please extract to rFactor root folder. This installer does not add any entries to your registry or include any other erroneous files.
Please note this installer will remove any previous builds of Putnam Park you have installed.
What’s Changed
- Major reworking of Grass and Trees
- Textures and Shaders optimized better for Nvidia
- Reworked lighting values
- Updated Cameras thanks to Luigi
Monticello Motor Club
Private job completed for Monticello Motor Club by Global Motorsport Technologies. This track was completed before the real track was even constructed.
Work finished in around 2 months. Track will not be released.
Credits
- SLN… Textures and TSO Modelling
Miami Speedway
Miami Speedway modelled and created for a Global Motorsport Technologies client. This project was completed in 4 weeks in January and February of 2008. The project was roughly completed to 60% of what a full released track to the public would be.
This will not be released to the public.
Credits
- SLN.. Textures and TSO Modelling
