Scratch Tracks Archive

Weissach

Weissach

Weissach is Porsche’s private test circuit. This creation was done from one video and in 2 weeks. So I apologise for any inaccuracies.

Credits

  • SLN.. Textures and some modelling
  • Gringosan.. AI

Read the rest of this entry »

Vielsalm – Festival de l’Automobile

Vielsalm – Festival de l’Automobile

Once a year, the motor sporting world’s attention in this region of Europe switches away from Spa and the legendary Nurburgring to the festival staged at Vielsalm.

Once a great circuit of 12km which rivaled the classic race circuits in the region, now down scaled to a size of 4.38km holds one meeting a year. A mixture of public roads and purpose built race track make this a spectacular event for all involved.

The track itself consists of spectacular scenery and elevation changes as well as fast flowing turns and blind apexes. It’s a stern test for every driver that pits their wits at the venue.

About

I started development on this track 18 months ago, and this is about as far as it got with in a few months. Other projects have taken over and I can’t ever see me getting the chance to finish this. I hope you enjoy the rollercoaster ride.

If anyone is interested in finishing development on this circuit please contact me. As all it really needs is finishing up in terms of TSOs.

I don’t really want this track converting to other formats in this state. Sorry.

Read the rest of this entry »

Knockhill

Knockhill

Global Motorsport Technologies secured an official Knockhill license in late 2007. I visited the track November 2007 and was driven around the circuit by Gordon Sheddon before taking extensive pictures to enable recreation in the digital format, and then got to drive my own car around the circuit. At least until the heavens opened anyway. We were also provided with highly accurate CAD data used to recreate this immersive surface.

The project is presently on hold due to lack of time to complete it due to real life commitments.

Read the rest of this entry »

Vanport International Raceway

Vanport International Raceway

Vanport International Raceway 2007
by Global Motorsport Technologies

WHAT’S NEW IN VERSION 1.1?

  • Resurfaced Road – Slightly Smoother and higher density mesh.
  • Improved Textures – (Road, Grass, Trees)
  • Shaders and Textures optimized for Nvidia Graphics Cards
  • Added extra elevation between T5 and T6
  • Added missing grandstand outside T6
  • Lowered curb heights slightly
  • Overhauled Water Shader and Textures
  • Added SLN’s favourite animal
  • Updated wet weather lighting settings
  • Plus other minor tweaks

Read the rest of this entry »

Livet Glen

Livet Glen

Installation Notes

  • If installing manually, please completely remove the old version of Livet Glen first.

Version 2.0 Details

  • This is an update of my first scratch built track Livet Glen which was originally released at Christmas 2006. In the update there is a graphic overhaul, as well as a new extension adding 3 extra layouts, bringing the total up to 7 layouts.
  • Also included are revised AI files, new loading screens and many new in game objects. These include extra detail in the pit area, a new scoreboard and updated objects around the circuit.
  • Also added is subtle night lighting to help with any endurance layouts, as well as 3d grass and shrubs in the outer field.

Version 2.1 Details

  • Incorporated the wet addon into complete download – so all 7 layouts now with wet versions, using new lighting values offering more light in the wet.
  • Fixed textures for Nvidia Cards.
  • Some minor mapping fixes.

Read the rest of this entry »

Putnam Park

Putnam Park

Putnam Park v1.1 for rFactor
By Global Motorsport Technologies

Installation

This install includes custom shaders. Please do not distribute in any other form. Please extract to rFactor root folder. This installer does not add any entries to your registry or include any other erroneous files.

Please note this installer will remove any previous builds of Putnam Park you have installed.

What’s Changed

  • Major reworking of Grass and Trees
  • Textures and Shaders optimized better for Nvidia
  • Reworked lighting values
  • Updated Cameras thanks to Luigi

Read the rest of this entry »

Monticello Motor Club

Monticello Motor Club

Private job completed for Monticello Motor Club by Global Motorsport Technologies. This track was completed before the real track was even constructed.

Work finished in around 2 months. Track will not be released.

Credits

  • SLN… Textures and TSO Modelling

Read the rest of this entry »

Miami Speedway

Miami Speedway

Miami Speedway modelled and created for a Global Motorsport Technologies client. This project was completed in 4 weeks in January and February of 2008. The project was roughly completed to 60% of what a full released track to the public would be.

This will not be released to the public.

Credits

  • SLN.. Textures and TSO Modelling

Read the rest of this entry »