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Putnam Park – rFactor 2

Putnam Park – rFactor 2

I’ve had a few days spare to play around with the recent rFactor2 release, and pretty much used up all my spare time now. So I’ve decided to push out what I’ve managed so far with my Putnam Park conversion from my original scratch build for rFactor. Find details below.

Readme:

Putnam Park v0.2 for rFactor2

http://www.tltracks.com

Installation

Please do not distribute in any other form.
To install place the mod in rFactor2\Packages folder.
Run Launch rFactor, and then choose Manage Mods.
Under Options detick show Mods Only
Right Click on the Putnam Park entry and Install
Track only appears under All Cars and Tracks Series in Single Player

Features, Limitations & Known Errors
* Includes Main Layout Only
* Includes Dynamic Wet Weather Reflections, but not all objects have correct reflection plane
* Real Road Fully Setup
* Includes Custom HDR Profiles
* Includes Interesting Default Weather (i.e. it rains and then stops!)
* Known Error with Trees, for some reason some are very dark, seems to be Tools export error.
* No Track Marshalls yet, awaiting ISI to release their files
* Track Component only – to race online requires a series with it added
* Shadows aren’t very good – Engine Issue on the whole I think though.

How to Install to Dev Mode
Install Normally, then go to rFactor2\Installed\Locations\Putnam Park\0.2
Extract Putnam_Main.mas to Locations\Putnam
Putnam_Long.mas to Locations\Putnam\Putnam_Lo​ng
Putnam_GMTs.mas to Locations\Putnam\PutnamMes​h
Putnam_Maps.mas to Locations\Putnam\PutnamTex​tures

Credits
Track Modeling and AIW – Alex Sawczuk
Textures, TSO Modeling and AIW – Luc Van Camp
Cameras – Luigi Campastri

End User Agreement
This track absolutely has NO permission to be converted or changed in anyway.
All content is copyright of its original owners and this track may only be used for personal usage on the simulator rFactor 2.
I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.

Putnam Park – Game Stock Car

Putnam Park – Game Stock Car

Putnam Park is now available for Game Stock Car. The track has had a few minor updates from the rFactor version and includes 4 different layouts, in addition to a second event for the long layout with advertisements around the track.

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Vanport International Raceway – Game Stock Car

Vanport International Raceway – Game Stock Car

Today I’m releasing Vanport International Raceway for Reiza Studios’s Game Stock Car. This has received a bit of an update since the last rFactor release, as detailed below.

CONVERSION FOR GAME STOCK CAR

  • Converted to Game Stock Car from my original rFactor release
  • Overhauled road and terrain shaders and textures
  • Updated Buildings to GSC Shaders and added ambient occlusion
  • Updated to GSC AdPack format
  • Added many generic tsos from GSC including Trucks, Vans, Cars, Ambulances, Pit Stands, Flags, Baloons, Helicopter and Marshalls
  • New Video for TV Screens in game
  • General Atmosphere of Circuit updated to how it was in the Summer of 2009 when I visited the circuit.
  • New AI Paths suited to GSC cars.

GSC CREDITS

  • Alec Moody & Bruno Afonseca: Additional TSOs
  • Luc Van Camp: Textures

ORIGINAL CREDITS

  • Alex Sawczuk: Track\TSO Modeling
  • Luc Van Camp: TSOs and Textures
  • Gringosan: AI
  • Thorsten Rueter: Cameras

ABOUT
Vanport International Raceway created from scratch accurately recreating the elevations, cambers and nature of the circuit. It features stunning visuals, including night lighting, grids for 34 vehicles and 2 layouts with and without the festival turns.

CONVERSION AND USEAGE TERMS
This track absolutely has NO permission to be converted or changed in anyway. All content is copyright of its original owners and this track may only be used for personal usage on the simulator Game Stock Car. I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.

Vanport International Raceway

Vanport International Raceway

Vanport International Raceway 2007
by Global Motorsport Technologies

WHAT’S NEW IN VERSION 1.1?

  • Resurfaced Road – Slightly Smoother and higher density mesh.
  • Improved Textures – (Road, Grass, Trees)
  • Shaders and Textures optimized for Nvidia Graphics Cards
  • Added extra elevation between T5 and T6
  • Added missing grandstand outside T6
  • Lowered curb heights slightly
  • Overhauled Water Shader and Textures
  • Added SLN’s favourite animal
  • Updated wet weather lighting settings
  • Plus other minor tweaks

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Putnam Park

Putnam Park

Putnam Park v1.1 for rFactor
By Global Motorsport Technologies

Installation

This install includes custom shaders. Please do not distribute in any other form. Please extract to rFactor root folder. This installer does not add any entries to your registry or include any other erroneous files.

Please note this installer will remove any previous builds of Putnam Park you have installed.

What’s Changed

  • Major reworking of Grass and Trees
  • Textures and Shaders optimized better for Nvidia
  • Reworked lighting values
  • Updated Cameras thanks to Luigi

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Monticello Motor Club

Monticello Motor Club

Private job completed for Monticello Motor Club by Global Motorsport Technologies. This track was completed before the real track was even constructed.

Work finished in around 2 months. Track will not be released.

Credits

  • SLN… Textures and TSO Modelling

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Miami Speedway

Miami Speedway

Miami Speedway modelled and created for a Global Motorsport Technologies client. This project was completed in 4 weeks in January and February of 2008. The project was roughly completed to 60% of what a full released track to the public would be.

This will not be released to the public.

Credits

  • SLN.. Textures and TSO Modelling

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St Petersburg

St Petersburg

St Petersburg street circuit based on the configuration used in the 2003 Champ Car World Series championship. Conversion is extensively updated from F1C version including massive TSO overhaul and update shader settings.

v1.1 update by The Lonely, released by iDT Simulations.

  • Fixed collide issue with T1 Curb
  • Removed bump at T3 due to AI issues
  • Fixed Sea transparency issues
  • Fixed flickering ground issues

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Sebring

Sebring

Enjoy the bumpiness of Sebring with this conversion including 4 layouts for you to test out. The track includes remodelled T15-T16, updated textures and shaders amongst things!

Credits

  • SLN.. some texs used with permission
  • Gringonsan.. AI
  • Anyone who worked on previous incarnations!

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Miami Bayfront Park

Miami Bayfront Park

I am pleased to announce the update to Miami Bayfront Park.

Patch 1.01 13th January 07

Fixes

  • Racing Groove
  • Small Camera Bug with Horizon draws
  • Adjusted some camera fovs
  • No wheels on Trucks
  • Fixed some small texture mapping bugs
  • Other small texture fixes
  • AI Tweaks
  • Some textures updated from SLN provided textures for Livet Glen

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