Vanport International Raceway Archive

Vanport International Raceway – Game Stock Car

Vanport International Raceway – Game Stock Car

Today I’m releasing Vanport International Raceway for Reiza Studios’s Game Stock Car. This has received a bit of an update since the last rFactor release, as detailed below.

CONVERSION FOR GAME STOCK CAR

  • Converted to Game Stock Car from my original rFactor release
  • Overhauled road and terrain shaders and textures
  • Updated Buildings to GSC Shaders and added ambient occlusion
  • Updated to GSC AdPack format
  • Added many generic tsos from GSC including Trucks, Vans, Cars, Ambulances, Pit Stands, Flags, Baloons, Helicopter and Marshalls
  • New Video for TV Screens in game
  • General Atmosphere of Circuit updated to how it was in the Summer of 2009 when I visited the circuit.
  • New AI Paths suited to GSC cars.

GSC CREDITS

  • Alec Moody & Bruno Afonseca: Additional TSOs
  • Luc Van Camp: Textures

ORIGINAL CREDITS

  • Alex Sawczuk: Track\TSO Modeling
  • Luc Van Camp: TSOs and Textures
  • Gringosan: AI
  • Thorsten Rueter: Cameras

ABOUT
Vanport International Raceway created from scratch accurately recreating the elevations, cambers and nature of the circuit. It features stunning visuals, including night lighting, grids for 34 vehicles and 2 layouts with and without the festival turns.

CONVERSION AND USEAGE TERMS
This track absolutely has NO permission to be converted or changed in anyway. All content is copyright of its original owners and this track may only be used for personal usage on the simulator Game Stock Car. I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.

Vanport International Raceway is coming to Game Stock Car

Vanport International Raceway is coming to Game Stock Car

Over the past week or so I’ve been working on bringing Vanport International Raceway to Game Stock Car. This is a track I initially completed way back in 2007, over 4 years ago now for rFactor. It has undergone a bit of an overhaul for Game Stock Car with updated shaders and textures for the terrain, and many TSOs also having their shaders updated as well as ambient occlusion added. In addition the overall feel has changed quite a bit. I visited the track in the summer of 2009 and I’ve gone for the dry summer feeling that it had then. I’ve also added many of the generic objects around the Game Stock Car circuits to Vanport such as the marshalls, recovery vehicles, pit stands, trucks and more.

The conversion is pretty much complete and just under going final testing and tweaking. I’d expect it to be released sometime next week.

Additionally I’m also contemplating bring two further tracks to Game Stock Car which have good road surfaces which will not degrade the physics feeling found with the standard tracks. However these two are likely to be more straightforward conversions with little adjusted from the rFactor tracks due to other things getting in the way.

Vanport International Raceway

Vanport International Raceway

Vanport International Raceway 2007
by Global Motorsport Technologies

WHAT’S NEW IN VERSION 1.1?

  • Resurfaced Road – Slightly Smoother and higher density mesh.
  • Improved Textures – (Road, Grass, Trees)
  • Shaders and Textures optimized for Nvidia Graphics Cards
  • Added extra elevation between T5 and T6
  • Added missing grandstand outside T6
  • Lowered curb heights slightly
  • Overhauled Water Shader and Textures
  • Added SLN’s favourite animal
  • Updated wet weather lighting settings
  • Plus other minor tweaks

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